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    Build Log

    Build started: Project: main, Configuration: Debug|Win32

    Command Lines
      Creating temporary file "c:\s2dsdk\example\dingoows\win32 VS2008\Debug\RSP0000AC85288432.rsp" with contents
    [
    /Od /I "c:/s2dsdk/inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_VC80_UPGRADE=0x0710" /D "_MBCS" /Gm /RTC1 /MTd /GR- /Fo"Debug\\" /Fd"Debug\vc90.pdb" /W4 /c /ZI /TP "..\source\src\GameEngine.cpp"
    ]
    Creating command line "cl.exe @"c:\s2dsdk\example\dingoows\win32 VS2008\Debug\RSP0000AC85288432.rsp" /nologo /errorReport:prompt"
    Creating temporary file "c:\s2dsdk\example\dingoows\win32 VS2008\Debug\RSP0000AD85288432.rsp" with contents
    [
    /OUT:"Debug\main.exe" /INCREMENTAL /LIBPATH:"c:/s2dsdk/lib" /MANIFEST /MANIFESTFILE:"Debug\main.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /NODEFAULTLIB:"libcd.lib" /DEBUG /PDB:"Debug/main.pdb" /SUBSYSTEM:WINDOWS /DYNAMICBASE:NO /MACHINE:X86 s2d.lib dsound.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib

    "..\Source\inc\ticker.obj"

    ".\Debug\Loader.obj"

    ".\Debug\main.res"

    ".\Debug\audio.obj"

    ".\Debug\GameEngine.obj"

    ".\Debug\gpu.obj"

    ".\Debug\io.obj"

    ".\Debug\memory.obj"

    ".\Debug\nec.obj"

    ".\Debug\rom.obj"

    ".\Debug\ws.obj"

    ".\Debug\launch.obj"

    ".\Debug\main.exe.embed.manifest.res"
    ]
    Creating command line "link.exe @"c:\s2dsdk\example\dingoows\win32 VS2008\Debug\RSP0000AD85288432.rsp" /NOLOGO /ERRORREPORT:PROMPT"
    Creating temporary file "c:\s2dsdk\example\dingoows\win32 VS2008\Debug\RSP0000AE85288432.rsp" with contents
    [
    /out:".\Debug\main.exe.embed.manifest" /notify_update /manifest

    ".\Debug\main.exe.intermediate.manifest"
    ]
    Creating command line "mt.exe @"c:\s2dsdk\example\dingoows\win32 VS2008\Debug\RSP0000AE85288432.rsp" /nologo"
    Creating temporary file "c:\s2dsdk\example\dingoows\win32 VS2008\Debug\BAT0000AF85288432.bat" with contents
    [
    @echo Manifest resource last updated at %TIME% on %DATE% > ".\Debug\mt.dep"
    ]
    Creating command line """c:\s2dsdk\example\dingoows\win32 VS2008\Debug\BAT0000AF85288432.bat"""

    Output Window
      Compiling...
    GameEngine.cpp
    c:\s2dsdk\inc\s2d\base\inc\s2dbase_fixpoint.inl(26) : warning C4100: 'dummy' : unreferenced formal parameter
    c:\program files (x86)\microsoft visual studio 9.0\vc\include\limits.h(28) : warning C4005: 'UCHAR_MAX' : macro redefinition
            c:\s2dsdk\inc\s2d\base\inc\s2dbase_limits.h(21) : see previous definition of 'UCHAR_MAX'
    c:\program files (x86)\microsoft visual studio 9.0\vc\include\limits.h(41) : warning C4005: 'USHRT_MAX' : macro redefinition
            c:\s2dsdk\inc\s2d\base\inc\s2dbase_limits.h(34) : see previous definition of 'USHRT_MAX'
    c:\program files (x86)\microsoft visual studio 9.0\vc\include\limits.h(42) : warning C4005: 'INT_MIN' : macro redefinition
            c:\s2dsdk\inc\s2d\base\inc\s2dbase_limits.h(35) : see previous definition of 'INT_MIN'
    c:\program files (x86)\microsoft visual studio 9.0\vc\include\limits.h(44) : warning C4005: 'UINT_MAX' : macro redefinition
            c:\s2dsdk\inc\s2d\base\inc\s2dbase_limits.h(37) : see previous definition of 'UINT_MAX'
    c:\program files (x86)\microsoft visual studio 9.0\vc\include\limits.h(45) : warning C4005: 'LONG_MIN' : macro redefinition
            c:\s2dsdk\inc\s2d\base\inc\s2dbase_limits.h(38) : see previous definition of 'LONG_MIN'
    c:\s2dsdk\inc\s2d\base\inc\s2dbase_pixel.inl(659) : warning C4244: '=' : conversion from 'int' to 's2d::u16', possible loss of data
    c:\s2dsdk\example\dingoows\source\src\gameengine.cpp(177) : warning C4100: 'MapId' : unreferenced formal parameter
    c:\s2dsdk\example\dingoows\source\src\gameengine.cpp(198) : warning C4244: 'argument' : conversion from 'unsigned short' to 's2d::u8', possible loss of data
    c:\s2dsdk\example\dingoows\source\src\gameengine.cpp(198) : warning C4244: 'argument' : conversion from 'unsigned short' to 's2d::u8', possible loss of data
    c:\s2dsdk\example\dingoows\source\src\gameengine.cpp(198) : warning C4244: 'argument' : conversion from 'unsigned short' to 's2d::u8', possible loss of data
    c:\s2dsdk\example\dingoows\source\src\gameengine.cpp(218) : warning C4244: 'argument' : conversion from 'unsigned short' to 's2d::u8', possible loss of data
    c:\s2dsdk\example\dingoows\source\src\gameengine.cpp(218) : warning C4244: 'argument' : conversion from 'unsigned short' to 's2d::u8', possible loss of data
    c:\s2dsdk\example\dingoows\source\src\gameengine.cpp(218) : warning C4244: 'argument' : conversion from 'unsigned short' to 's2d::u8', possible loss of data
    Linking...
    Embedding manifest...

    Results
      Build log was saved at "file://c:\s2dsdk\example\dingoows\win32 VS2008\Debug\BuildLog.htm"
    main - 0 error(s), 14 warning(s)