###

    Build Log

    Build started: Project: main, Configuration: Debug|Win32

    Command Lines
      Creating temporary file "c:\s2dsdk\example\ws\win32 VS2008\Debug\RSP0001F691327424.rsp" with contents
    [
    /Od /I "c:/s2dsdk/inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_VC80_UPGRADE=0x0710" /D "_MBCS" /Gm /RTC1 /MTd /GR- /Fo"Debug\\" /Fd"Debug\vc90.pdb" /W1 /c /ZI /TP "..\source\src\GameEngine.cpp"
    ]
    Creating command line "cl.exe @"c:\s2dsdk\example\ws\win32 VS2008\Debug\RSP0001F691327424.rsp" /nologo /errorReport:prompt"
    Creating temporary file "c:\s2dsdk\example\ws\win32 VS2008\Debug\RSP0001F791327424.rsp" with contents
    [
    /OUT:"Debug\main.exe" /INCREMENTAL /LIBPATH:"c:/s2dsdk/lib" /MANIFEST /MANIFESTFILE:"Debug\main.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /NODEFAULTLIB:"libcd.lib" /DEBUG /PDB:"Debug/main.pdb" /SUBSYSTEM:WINDOWS /DYNAMICBASE:NO /MACHINE:X86 s2d.lib dsound.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib

    "..\source\emul\source\ticker.obj"

    ".\Debug\GameEngine.obj"

    ".\Debug\Loader.obj"

    ".\Debug\gpu.obj"

    ".\Debug\io.obj"

    ".\Debug\memory.obj"

    ".\Debug\rom.obj"

    ".\Debug\ws.obj"

    ".\Debug\nec.obj"

    ".\Debug\main.exe.embed.manifest.res"
    ]
    Creating command line "link.exe @"c:\s2dsdk\example\ws\win32 VS2008\Debug\RSP0001F791327424.rsp" /NOLOGO /ERRORREPORT:PROMPT"
    Creating temporary file "c:\s2dsdk\example\ws\win32 VS2008\Debug\RSP0001F891327424.rsp" with contents
    [
    /out:".\Debug\main.exe.embed.manifest" /notify_update /manifest

    ".\Debug\main.exe.intermediate.manifest"
    ]
    Creating command line "mt.exe @"c:\s2dsdk\example\ws\win32 VS2008\Debug\RSP0001F891327424.rsp" /nologo"
    Creating temporary file "c:\s2dsdk\example\ws\win32 VS2008\Debug\BAT0001F991327424.bat" with contents
    [
    @echo Manifest resource last updated at %TIME% on %DATE% > ".\Debug\mt.dep"
    ]
    Creating command line """c:\s2dsdk\example\ws\win32 VS2008\Debug\BAT0001F991327424.bat"""
    Creating temporary file "c:\s2dsdk\example\ws\win32 VS2008\Debug\BAT0001FA91327424.bat" with contents
    [
    @echo off

    echo The custom build tool has been skipped.

    if errorlevel 1 goto VCReportError

    goto VCEnd

    :VCReportError

    echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step"

    exit 1

    :VCEnd
    ]
    Creating command line """c:\s2dsdk\example\ws\win32 VS2008\Debug\BAT0001FA91327424.bat"""

    Output Window
      Compiling...
    GameEngine.cpp
    c:\s2dsdk\inc\s2d\base\inc\s2dbase_limits.h(21) : warning C4005: 'UCHAR_MAX' : macro redefinition
            c:\program files (x86)\microsoft visual studio 9.0\vc\include\limits.h(28) : see previous definition of 'UCHAR_MAX'
    c:\s2dsdk\inc\s2d\base\inc\s2dbase_limits.h(34) : warning C4005: 'USHRT_MAX' : macro redefinition
            c:\program files (x86)\microsoft visual studio 9.0\vc\include\limits.h(41) : see previous definition of 'USHRT_MAX'
    c:\s2dsdk\inc\s2d\base\inc\s2dbase_limits.h(35) : warning C4005: 'INT_MIN' : macro redefinition
            c:\program files (x86)\microsoft visual studio 9.0\vc\include\limits.h(42) : see previous definition of 'INT_MIN'
    c:\s2dsdk\inc\s2d\base\inc\s2dbase_limits.h(37) : warning C4005: 'UINT_MAX' : macro redefinition
            c:\program files (x86)\microsoft visual studio 9.0\vc\include\limits.h(44) : see previous definition of 'UINT_MAX'
    c:\s2dsdk\inc\s2d\base\inc\s2dbase_limits.h(38) : warning C4005: 'LONG_MIN' : macro redefinition
            c:\program files (x86)\microsoft visual studio 9.0\vc\include\limits.h(45) : see previous definition of 'LONG_MIN'
    c:\s2dsdk\inc\s2d\base\inc\s2dbase_arg.h(38) : warning C4005: 'va_start' : macro redefinition
            c:\program files (x86)\microsoft visual studio 9.0\vc\include\stdarg.h(29) : see previous definition of 'va_start'
    c:\s2dsdk\inc\s2d\base\inc\s2dbase_arg.h(39) : warning C4005: 'va_arg' : macro redefinition
            c:\program files (x86)\microsoft visual studio 9.0\vc\include\stdarg.h(30) : see previous definition of 'va_arg'
    c:\s2dsdk\inc\s2d\base\inc\s2dbase_arg.h(40) : warning C4005: 'va_end' : macro redefinition
            c:\program files (x86)\microsoft visual studio 9.0\vc\include\stdarg.h(31) : see previous definition of 'va_end'
    Linking...
    Embedding manifest...
    main : warning PRJ0029 : The 'Outputs' property for the project-level custom build step is not set. The custom build step will be skipped.
    Performing Custom Build Step
    The custom build tool has been skipped.

    Results
      Build log was saved at "file://c:\s2dsdk\example\ws\win32 VS2008\Debug\BuildLog.htm"
    main - 0 error(s), 9 warning(s)